Nested interactive maps
Upload a world map, then drill into regions, towns and individual buildings. Zoom and pan stay smooth no matter how deep the hierarchy goes.
D20 Atlas turns your maps into a living table. Drop pins, peel back the fog, move the party, and push exactly what you want onto a second screen. Ambience plays in true 3D around the table, and your notes, NPCs and monsters stay one click away.
No sign-up, no subscription. Your campaigns are stored locally on your own device.
Prep on Saturday, run on Sunday. Every tool lives on top of the map, so you never lose the thread mid-encounter.
Upload a world map, then drill into regions, towns and individual buildings. Zoom and pan stay smooth no matter how deep the hierarchy goes.
Reveal the map as the party explores. What you uncover on your screen appears instantly on theirs — nothing else leaks through.
Pin cities, dungeons, shops and shrines with custom markers. Each one carries its own Markdown notes and can link straight to a deeper map.
One unified roster with health, stats, tags and split notes — a public side for the table and a private side just for you.
Advance from morning to midnight and watch NPC schedules follow along. Time finally means something at your table.
Every sound gets a seat at the table. Place ambience and effects front, centre or behind the party and they arrive from that direction — real spatial audio, not a stereo slider.
Push portraits, letters and set-piece art straight to the player window the moment you need them — and pull them back just as fast.
Pop open a second window, drag it to the TV, and run the table. The player view mirrors your map, your fog, and your party marker in real time — and nothing else.
Build your cast once and reuse it across sessions. Track hit points mid-combat, filter by tag when the party wanders somewhere unplanned, and spin up a statblock from a template in seconds.
The soundboard runs on the Web Audio spatial engine, so every track is positioned in three dimensions rather than panned left and right. Put the waterfall front-centre, the goblin drums back-left, and the storm all around — your players hear the room, not a playlist.
No install, no configuration. Open the app and start building.
Name your world. Everything you make from here is scoped to it.
Drop in images and nest them — continent, kingdom, city, tavern cellar.
Pin locations, write notes, and fill the roster with NPCs and monsters.
Cast the second window to a screen and lift the fog as they explore.
Open D20 Atlas, upload a map, and have something ready before the next session starts.